下面是小编整理的,希望对大家有帮助。
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3D:Three Dimensional,三维
3DS3D SubSystem,三维子系统
AEAtmospheric Effects,雾化效果
AFRAlternate Frame Rendering,交替渲染技术
Anisotropic Filtering各向异性过滤
APPEAdvanced Packet Parsing Engine,增强形帧解析引擎
AVAnalog Video,模拟视频
Back Buffer,后置缓冲Backface culling隐面消除
Battle for Eyeballs眼球大战,各3D图形芯片公司为了争夺用户而作的竞争
Bilinear Filtering双线性过滤
CEMcube environment mapping,立方环境映射
CGComputer Graphics,计算机生成图像
Clipping剪贴纹理
Clock Synthesizer,时钟合成器compressed textures压缩纹理
Concurrent Command Engine,协作命令引擎Center Processing Unit Utilization,中央处理器占用率DACDigital to Analog Converter,数模传换器
Decal印花法,用于生成一些半透明效果,如:鲜血飞溅的场面
DFPDigital Flat Panel,数字式平面显示器
DFS: Dynamic Flat Shading动态平面描影,可用作加速Dithering抖动
Directional Light,方向性光源DME: Direct Memory Execute直接内存执行
DOFDepth of Field,多重境深
dot texture blending点型纹理混和
Double Buffering双缓冲区
DIRDirect Rendering Infrastructure,基层直接渲染
DVIDigital Video Interface,数字视频接口
DxR: DynamicXTended Resolution动态可扩展分辨率
DXTCDirect X Texture Compress,DirectX纹理压缩,以S3TC为基础
Dynamic Z-buffering动态Z轴缓冲区,显示物体远近,可用作远景E-DDCEnhanced Display Data Channel,增强形视频数据通道协议,定义了显示输出与主系统之间的通讯通道,能提高显示输出的画面质量
Edge Anti-aliasing,边缘抗锯齿失真E-EDIDEnhanced Extended Identification Data,增强形扩充身份辨识数据,定义了电脑通讯视频主系统的数据格式
Execute Buffers,执行缓冲区environment mapped bump mapping环境凹凸映射
Extended Burst Transactions,增强式突发处理Front Buffer,前置缓冲Flat平面描影
Frames rate is King帧数为王
FSAAFull Scene Anti-aliasing,全景抗锯齿
Fog雾化效果
flip double buffered反转双缓存
fog table quality雾化表画质
GARTGraphic Address Remappng Table,图形地址重绘表
Gouraud Shading,高洛德描影,也称为内插法均匀涂色GPUGraphics Processing Unit,图形处理器
GTFGeneralized Timing Formula,一般程序时间,定义了产生画面所需要的时间,包括了诸如画面刷新率等
HALHardware Abstraction Layer,硬件抽像化层
hardware motion compensation硬件运动补偿
HDTVhigh definition television,高清晰度电视
HEL: Hardware Emulation Layer硬件模拟层
high triangle count复杂三角形计数
ICDInstallable Client Driver,可安装客户端驱动程序
IDCTInverse Discrete Cosine Transform,非连续反余弦变换,GeForce的DVD硬件强化技术
Immediate Mode,直接模式IPPR: Image Processing and Pattern Recognition图像处理和模式识别
large textures大型纹理
LFLinear Filtering,线性过滤,即双线性过滤
lighting光源
lightmap光线映射
Local Peripheral Bus局域边缘总线
mipmappingMIP映射
Modulate调制混合
Motion Compensation,动态补偿motion blur模糊移动
MPPS:Million Pixels Per Second,百万个像素/秒
Multi-Resolution Mesh,多重分辨率组合Multi Threaded Bus Master,多重主控Multitexture多重纹理
nerest Mipmap邻近MIP映射,又叫点采样技术
Overdraw透支,全景渲染造成的浪费
partial texture downloads并行纹理传输
Parallel Processing Perspective Engine平行透视处理器
PCPerspective Correction,透视纠正
PGCParallel Graphics Configuration,并行图像设置
pixelPicture element,图像元素,又称P像素,屏幕上的像素点
point light一般点光源
point sampling点采样技术,又叫邻近MIP映射
Precise Pixel Interpolation,精确像素插值Procedural textures可编程纹理
RAMDACRandom Access Memory Digital to Analog Converter,随机存储器数/模转换器
Reflection mapping反射贴图
ender着色或渲染
S端子Seperate
S3Sight、Sound、Speed,视频、音频、速度
S3TCS3 Texture Compress,S3纹理压缩,仅支持S3显卡
S3TLS3 Transformation & Lighting,S3多边形转换和光源处理
Screen Buffer屏幕缓冲
SDTVStandard Definition Television,标准清晰度电视
SEMspherical environment mapping,球形环境映射
Shading,描影Single Pass Multi-Texturing,单通道多纹理SLIScanline Interleave,扫描线间插,3Dfx的双Voodoo 2配合技术
Smart Filter智能过滤
soft shadows柔和阴影
soft reflections柔和反射
spot light小型点光源
SRASymmetric Rendering Architecture,对称渲染架构
Stencil Buffers模板缓冲
Stream Processor流线处理
SuperScaler Rendering,超标量渲染TBFBTile Based Frame Buffer,碎片纹理帧缓存
texelT像素,纹理上的像素点
Texture Fidelity纹理真实性
texture swapping纹理交换
T<ransform and Lighting,多边形转换与光源处理
T-BufferT缓冲,3dfx Voodoo4的特效,包括全景反锯齿Full-scene Anti-Aliasing、动态模糊Motion Blur、焦点模糊Depth of Field Blur、柔和阴影Soft Shadows、柔和反射Soft Reflections
TCATwin Cache Architecture,双缓存结构
Transparency透明状效果
Transformation三角形转换
Trilinear Filtering三线性过滤
Texture Modes,材质模式TMIPM: Trilinear MIP Mapping三次线性MIP材质贴图
UMAUnified Memory Architecture,统一内存架构
Visualize Geometry Engine,可视化几何引擎Vertex Lighting顶点光源
Vertical Interpolation垂直调变
VIPVideo Interface Port,视频接口
ViRGE: Video and Rendering Graphics Engine视频描写图形引擎
VoxelVolume pixels,立体像素,Novalogic的技术
VQTCVector-Quantization Texture Compression,向量纹理压缩
VSISVideo Signal Standard,视频信号标准
v-sync同步刷新
Z BufferZ缓存